Appendix C: Unit Combat Cheat Sheet
Combat Order
- Ranged Attacks
- Movement
- Melee Attacks
- Final Confrontation Check
Movement Modifiers
| Favourable (roads, paths, game trail, shortcut through the backstreets, secure battlements with no enemies). |
+1 bonus |
| Average (relatively open plains, light woods, low hills, skirmishing melee, occasional pot shots from enemies). |
- |
| Difficult (trackless forest, rising hills littered with scree, winding underground tunnels, “in the thick of it” melee, pinned down by unrelenting arrow volleys, part of the building is on fire). |
-1 penalty |
| Very Difficult (mountains, steep valley, thick jungle like plant life, swamp, bodies pilling up while surrounded by foes, pushing through a fleeing crowd of civilians, burning rubble strewn streets with heavy smoke). |
-2 penalty |
| Impassable without special gear or removing the enemy first (river, lake, cliffs, chasm, blazing inferno, collapsed bridge, courtyard under heavy catapult fire, enemy fortifications). |
GM decides |
Movement
A engaged unit cannot move until the enemy unit is destroyed or broken. Moving to engage a unit other than the closest enemy requires a Move check. If a unit intends to move into or pass through difficult terrain, the GM may call for a Move check.
Broken Units
A unit that becomes Broken immediately moves to an adjacent location with the fewest enemies. For the remainder of the mass battle, the Broken unit suffers disadvantage on all tests, and attacks against it gain advantage. A Broken unit that destroys an enemy unit is restored to normal status.
Ranged Attack
| 2 - 4 |
Ambush! The attacking force is ambushed by hidden enemies; immediately place a (bonus) enemy infantry unit at the same location. |
| 5 - 7 |
Defiant. The target weathers the storm with few losses. |
| 8 |
Shaken. The target must make a Morale check or break. |
| 9+ |
Rain of Doom. The target is destroyed. |
Melee Attack
| 2 - 3 |
Crushing Defeat. Attacker destroyed. |
| 4 |
Costly Mistake. The attacker must make a Morale check or break. |
| 5 |
Outmaneuvered. The target gains a terrain advantage or the attacker is forced into less favourable terrain (target's choice). |
| 6 |
Steady now. Casualties on both sides, but neither gives any real ground. |
| 7 |
Drive them Back! The target is forced into less favourable terrain, or the attacker gains more favourable terrain (attacker's choice). |
| 8 |
Shaken. The target must make a Morale check or break. |
| 9+ |
Drink from their Skulls. The target is destroyed. |
Melee Modifiers
| Attacker outnumbers target 2:1 or more |
+1 |
| Attacker with terrain or positioning advantage (high ground, target trapped in dead end street, etc) |
+1 |
| Attacker with terrain disadvantage (crossing river, mud, frozen lake, tangled undergrowth, fighting upstairs, scaling castle walls, heavy smoke, etc) |
-1 |
Name & Description