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Dwarves

Dwarves are naturally hardy and highly resistant to arcane forces. A dwarf has advantage when resisting poison and magic of all kinds. Magical healing, including that from potions, only has half the usual effect on dwarves.

In addition, dwarves have a 50% chance of sniffing out a handful of gold coins, or a single gemstone, within 60 ft (this chance may increase for large quantities at the GM's discretion). All dwarves suffer from gold lust and take great pride in their honour and ancestry. The GM may require a Will check to resist new opportunities for riches, or to keep from retaliating against a perceived slight.

Dwarves have better night vision than most humans, but are just as blind in the absence of light. The deep roads are well lit if dwarves are nearby.