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Vampire

No. Appearing: 1
Armour Class: 13
Hit Dice: 9
Attacks: Bite 1d10 + level drain
Nat 19: if appropriate, a thrall comes to aid the vampire.
Attributes: S:19 D:19 C:16 I:16 P:17 W:16 Ch:16
Luck: 10
Move: 30 ft or 60 ft in gaseous form

Vampires are wicked Undead blood feeders that masquerade as humans and live within the very towns they prey upon. They are intelligent and present as cold, clammy handed humans, often physically beautiful with enticing voices. A vampire may make a supernatural gaze attack up to 10 ft against anyone staring into their eyes, mimicking a Charm Person effect. Their gaze attack has a 30% chance of recharging at the start of the vampire's turn.Vampires are immune to non-magical weapons, except those of cold iron, which affect them normally. They regenerate 1d12 damage at the start of their turn. Fire or acid suspends this regeneration for 1d6 rounds. If reduced to zero hit points, a vampire turns to mist and seeks to escape back to its coffin, where it slowly regenerates over 1d4 hours. The only way to permanently slay a vampire is to submerge it in running water, expose it to direct sunlight, or drive a wooden stake through its heart.

Vampires may spend an action to summon a flock of bats, a swarm of rats or a pack of wolves from nearby wilderness. A vampire's bite drains one level from the victim (a Luck (Will) save resists) until the end of the adventure. A victim drained to zero level rises as a thrall with 3 HD and similar weapon immunity and Bite effects. After a time, the vampire may choose to release the thrall, allowing it to mature into a full vampire. Vampires are conscious of creating too many rivals however, and are territorial with respect to feeding grounds. They are just as likely to destroy a thrall as release it.

Vampires are often Boss Monsters, and ancient vampire lords are known to cast spells. Vampires have some unique indicators and weaknesses. They find the smell of garlic repugnant, do not cast reflections in mirrors, and hiss and retreat for 2d6 rounds when forcefully presented with the icon of a good deity.