Ogre Mage¶
No. Appearing: 1
Armour Class: 15
Hit Dice: 7+4
Attacks: Big Sword 2d8
Nat 19: the Ogre Mage summons spirit warriors equivalent to a Monster Summoning II spell.
Attributes: S:19 D:10 C:15 I:15 P:14 W:15 Ch:10
Luck: 9
Move: 40 ft---
The ogre mage is a highly intelligent ogre with spell casting abilities. An ogre mage may cast Fly, Invisibility, Darkness 15' Radius, Sleep, Charm Person, Phantasmal Force and Cone of Cold once per day. Ogre mages may spend an action to assume human shape or shift back to their real form. If an ogre mage rolls a natural 19-20 attack, the target must make a Luck (Con) save or roll on the Injuries & Setbacks table.