Skip to content

Troll

No. Appearing: 1d12
Armour Class: 13
Hit Dice: 7
Attacks: 2 x Claws 1d4+1 and Bite 1d8+1
Nat 19: if the target is accompanied by a pet or henchmen, the pet/ally is eaten by the troll (or has a limb torn off).
Attributes: S:19 D:12 C:17 I:6 P:7 W:8 Ch:7
Luck: 9
Move: 30 ft

Trolls are 10 ft rubbery fleshed humanoids with large ears and hard nodules patterning their skin.They have oversized heads, with large teeth and elongated arms and claws with a 10 ft reach. Trolls are famous for their power to self regenerate; they heal all damage at the start of their next turn, or in 1d6 rounds if reduced to zero hit points. Damage from fire or acid is not regenerated. A troll reduced to zero hit points and completely burnt or buried does not regenerate. Trolls lair in swamps and moors, sinking beneath the waters to hibernate in times of scarcity, waiting for prey.