Dragon¶
No. Appearing: 1
Armour Class: 22
Hit Dice: 20+8
Attacks: 2 x Claws 2d10 and Bite 3d10+2
Nat 19: special
Attributes: S:23 D:14 C:23 I:14 P:22 W:20 Ch:16
Luck: 16
Special: See below
Move: 60 ft or 120 ft when flying
A dragon is the terrifying, fire-breathing reptile of legend, an airborne behemoth with claws like steel and scales like iron. An adult dragon is approximately 80 ft long. Dragons have advantage on all Detection tests and automatically smell the presence of living creatures within 60 ft (although they cannot necessarily pin point location). Creatures of 7 HD or less must make a Will check or flee in terror for 2d6 rounds or until out of sight.
Dragons breathe fire, lightning or poisonous gas in a cone up to 240 ft long and 60 ft wide at the base, causing 20d8 damage (Luck (Dex) save for half). The breath weapon has a 30% chance of recharging at the start of the dragon's turn, up to a maximum of three uses per hour. Dragons are often Boss Monsters. They may use their Claw or Bite as Off Turn Attacks. Dragons Cause Injuries and critical hits on 19-20 attack rolls. They have 15 ft reach. Every dragon in LFG is a unique creature and may have other special abilities at the GM's discretion. For example, a dragon might be able to cast spells, assume human shape, or foretell the future.