Ghost¶
No. Appearing: 1
Armour Class: 12
Hit Dice: 8
Attacks: Touch 1d4 + special
Nat 19: the target ages twice as much as usual.
Attributes: S:- D:15 C:- I:10 P:13 W:17 Ch:3
Luck: 9
Move: 30 ft
Ghosts are the tortured souls of those unable to cross over from one life to the next, trapped or stranded between worlds. They are committed to a single unrelenting objective or emotion such as revenge, justice, hopelessness or rage. Most ghosts are quite insane as a result. They are Incorporeal Undead, able to pass through objects, and are harmed only by magic or cold iron weapons. A ghost's awful caress instantly ages the target 3d10 years (no Luck save permitted) and requires a Luck (Will) save to resist gaining a serious madness trait. If a target is aged more than its expected lifespan, it dies a desiccated husk.