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Will o' Wisp

No. Appearing: 2d4
Armour Class: 16
Hit Dice: 2+2
Attacks: Shock 1d6
Nat 19: all natural light sources within 30 ft of the wisp are extinguished, and all wisps within 60 ft shed no light for one round (effectively invisible).
Attributes: S:3 D:19 C:6 I:13 P:15 W:15 Ch:5
Luck: 5
Move: 60 ft

Will o' wisps are malicious, translucent spheres of eerie light that hunt in remote wilderness, luring travellers to their deaths. They are Undead, some say the last vestiges of souls who died painful deaths alone in the wilds. They often inhabit swamps, high moors and dark forests. Will o' wisps are quick to react, imposing disadvantage on PC initiative checks. Wisps can brighten or dim their luminescence, and change shape to appear as a group of lights, a shimmering pool, or a glowing humanoid. They automatically sense the living within 240 ft. Older variants learn to manifest illusions of shadow and light (as Silent Image) up to 240 ft.