Human (Bandit/Cultist)¶
No. Appearing: 3d6 (bandit raiding party) or 2d100 (bandit hideout) or 3d10 (cultist lair)
Armour Class: 11 (leather)
Hit Dice: 1
Attacks: Weapon
Nat 19: as weapon
Attributes: S:12 D:11 C:11 I:10 P:10 W:10 Ch:10
Luck: 4
Move: 30 ftBandits roam caravan routes and under patrolled city blocks, looking for wealthy marks. Bandits are commonly skilled in Sleight of Hand (especially pick pockets). Cultists operate covertly in villages, towns and cities, kidnapping victims for sacrificial rituals. Some rare cultists, with access to forbidden lore or a dark patron, learn to cast a handful of spells.