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Wight, Barrow

No. Appearing: 2d4
Armour Class: 14
Hit Dice: 5
Attacks: Claw 1d6 hp + level drain
Nat 19: the wight's touch imparts dark sorcery; the target rolls on the Dark & Dangerous Magic table.
Attributes: S:17 D:14 C:14 I:14 P:16 W:15 Ch:8
Luck: 8
Move: 30 ft

Barrow wights are semi decayed humanoid Undead that inhabit tombs, graveyards, and burial mounds (barrows). They are immune to non-magical weapons, except those of cold iron, which affect them normally. Barrow wights possess a cursed insight into forbidden mysteries, reflected in their unhinged and sadistic personalities. All barrow wights develop some degree of spell casting ability, equal to 1d4+1 magic user levels. A barrow wight's claw attack drains one level from the victim (a Luck (Will) save resists) until the end of the adventure. An adventurer reduced to zero levels rises as an obedient zombie in 1d4 hours.