Mammoth¶
No. Appearing: 1d4
Armour Class: 13
Hit Dice: 11+3
Attacks: Gore 3d6+2
Nat 19: the target is trampled and must roll on the Injuries & Setbacks table.
Attributes: S:21 D:9 C:20 I:3 P:12 W:13 Ch:8
Luck: 11
Move: 60 ft
A mammoth is a gigantic 12 ft tall woolly elephant with oversized tusks. They are generally foul tempered, destructive brutes, who will trample or gore unwelcome intruders in their territory. A mammoth may make a special Trample charge attack by moving at least 30 ft, causing double damage and the target must roll on the Injuries & Setbacks table. Mammoths are immune to ordinary cold, and have advantage resisting cold based magic. They have a 10 ft reach.