Hag¶
No. Appearing: 1 or 3
Armour Class: 13
Hit Dice: 6
Attacks: 2 x Claws 1d6+1
Nat 19: the target is cursed and loses 1 point of Luck.
Attributes: S:19 D:15 C:10 I:14 P:14 W:15 Ch:4
Luck: 8
Move: 30 ft
Hags are monsters that appear as elderly, hideous crones. They roam or lair on the outskirts of human settlements, often posing as isolated hermits. Hags are highly intelligent and often adopt the language and culture of the region. Hags feed on humans, preferably children and babes, but can subsist on animals if required. Hags possess unnatural strength and their fingernails lengthen to wolf like claws when fighting. A hag may enchant the eye of a victim into an Evil Eye, transforming it into a precious stone the hag can see through as if under the effect of Clairvoyance. Hags sometimes gift the Eyes as pendants, turning the wearer into an unwitting spy. Hags are protected by 30% Magic Resistance.
A trio of Hags is known as a Coven and multiply their powers. If all three hags are within the same geographic region (forest, mountains, plains, etc), each gains the ability to cast spells as a 6th level magic user. If two hags are in the region, they are 3rd level magic users. A single hag in a region has no spell casting ability. Once per lunar cycle, a coven may perform a 1d4 hour ritual to gain limited powers of prophecy.