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Modify Memory

5th Level
Range: 30 ft
Duration: Permanent until dispelled

This spell allows the caster to modify the target's memory. The spell cannot be cast during combat and a Luck (Will) save resists. If the spell takes effect, the target enters a dazed state for 1d4 minutes, during which the caster may remove, add or change a block of up to 10 minutes of memory. If the target saves, is injured or roused during this time, the spell fails and the target regains normal alertness, fully aware that some form of mind affecting magic was just attempted. A modified memory can be restored to normal with Cure Malady.