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Bat, Dire

No. Appearing: 1d4
Armour Class: 13
Hit Dice: 3
Attacks: Bite 2d4 and 2 x Claws 1d6.
Nat 19: special
Attributes: S:15 D:14 C:14 I:2 P:15 W:14 Ch:4
Luck: 6
Move: 60 ft flying

These enormous, corrupted bats have 18 ft wing spans and attack with claws as well as a bite. On a 19+ attack roll, the dire bat may grab the target and fly away with it at a rate of 40 ft per round. The target may use their action to break free with an opposed Str check. Once per day, some dire bats may spend an action to issue a supernatural screech, causing all humanoids within 30 ft to lose their next action (Luck (Will) save resists).