Tavern Brawls¶
If (when) the party becomes involved in a tavern brawl, the GM might like to use the following table to spice things up. Have a different player roll at the start of their turn each round.
An illustration of a man in a dark, patterned tunic standing in a tavern. He is looking thoughtful with his hand to his chin. Behind him is a dark wooden bar and a shield hanging on the wall. The scene is set in a dimly lit tavern with a warm, yellowish glow.---
| 1d20 | BAR BRAWL |
|---|---|
| 1 | Break it up. 3d6 guards enter the tavern, putting an end to the brawl. |
| 2 | KO! The PC is knocked out by a lucky haymaker for 2d6 rounds (Luck (Con) save resists). |
| 3 | Wear the Chair. A brawler breaks a chair on the PC (roll on the Injuries & Setbacks table, ignore permanent results, Luck (Con) save resists) |
| 4 | Pile on! 2d4 brawlers pile onto the PC, pinning them down (helpless, Str contest vs Str 16 to resist). |
| 5 | Grunnit, a skinny thief skirting the edges of the brawl, yells out 3 to 1 odds on the PC being the last to be knocked out. 1d6 brawlers take up the wager and converge on the PC. |
| 6 | Bloody ruffians! One of the bar staff whacks a PC on the head with a skillet, stunning them (lose next action). |
| 7 | Where'd you come from? A small dark haired child, Rani, suddenly scuttles out from under a table, about to be crushed by a toppling brawler! (Dex check to intervene). |
| 8 | Fire! A shattered lantern flares in some spilt alcohol, setting part of the tavern on fire! |
| 9 | Looters. The PC glimpses the tavern owner unconscious on the floor, being looted by an opportunistic brawler. |
| 10 | Cat Projectile! A flying feline rockets across the tavern, claws outstretched, latching onto the PC's head (blind, spend an action to make a Str check to remove). |
| 11 | Duck! A shower of mugs, bottles and plates hurtle across the tavern. All PCs must make a Dex check or suffer 1d8 damage. |
| 12 | Who is that? A mysterious patron in a deep hood sits unperturbed in the midst of the fight, eating stew as the brawl rages around them. |
| 13 | A bard, Devin, begins beating his drum, breaking into song as the brawl unfolds. All brawlers gain advantage on their next attack. |
| 14 | Cutpurse! An opportunistic pick pocket tries to steal something from the PC (Perc (Detection) contest vs Dex 15). |
| 15 | Hard Steel. One of the PC's opponents turns serious, pulling a knife. |
| 16 | The biggest, meanest looking warrior in the tavern (Fighter 3+) cracks the head of his |
| current foe before pointing at the PC and nodding enthusiastically. | |
| 17 | Bitey. An old woman with crazy eyes suddenly bites at the PC from under a nearby table, causing 1d4 damage and tripping them (Dex check resists). |
| 18 | Bar Slide! The PC is grabbed by three brawlers and thrown across the bar, knocking off mugs and plates (1d6 damage and lose 1 Dex, Luck (Con) save resists). |
| 19 | Window exit! The PC is hurled out the nearest window into the street (Str contest vs Str 15 resists). 50% chance of being knocked out for 1d6 rounds. |
| 20 | Surprise Refreshment. In the rafters, a mischievous child pours a pitcher of ale on the PC, along with a cheeky grin. The PC restores 1d6 hp (regains consciousness if at zero hp, or if otherwise knocked out/incapacitated). |