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Tavern Brawls

If (when) the party becomes involved in a tavern brawl, the GM might like to use the following table to spice things up. Have a different player roll at the start of their turn each round.

An illustration of a man in a dark, patterned tunic standing in a tavern. He is looking thoughtful with his hand to his chin. Behind him is a dark wooden bar and a shield hanging on the wall. The scene is set in a dimly lit tavern with a warm, yellowish glow.---

1d20BAR BRAWL
1Break it up. 3d6 guards enter the tavern, putting an end to the brawl.
2KO! The PC is knocked out by a lucky haymaker for 2d6 rounds (Luck (Con) save resists).
3Wear the Chair. A brawler breaks a chair on the PC (roll on the Injuries & Setbacks table, ignore permanent results, Luck (Con) save resists)
4Pile on! 2d4 brawlers pile onto the PC, pinning them down (helpless, Str contest vs Str 16 to resist).
5Grunnit, a skinny thief skirting the edges of the brawl, yells out 3 to 1 odds on the PC being the last to be knocked out. 1d6 brawlers take up the wager and converge on the PC.
6Bloody ruffians! One of the bar staff whacks a PC on the head with a skillet, stunning them (lose next action).
7Where'd you come from? A small dark haired child, Rani, suddenly scuttles out from under a table, about to be crushed by a toppling brawler! (Dex check to intervene).
8Fire! A shattered lantern flares in some spilt alcohol, setting part of the tavern on fire!
9Looters. The PC glimpses the tavern owner unconscious on the floor, being looted by an opportunistic brawler.
10Cat Projectile! A flying feline rockets across the tavern, claws outstretched, latching onto the PC's head (blind, spend an action to make a Str check to remove).
11Duck! A shower of mugs, bottles and plates hurtle across the tavern. All PCs must make a Dex check or suffer 1d8 damage.
12Who is that? A mysterious patron in a deep hood sits unperturbed in the midst of the fight, eating stew as the brawl rages around them.
13A bard, Devin, begins beating his drum, breaking into song as the brawl unfolds. All brawlers gain advantage on their next attack.
14Cutpurse! An opportunistic pick pocket tries to steal something from the PC (Perc (Detection) contest vs Dex 15).
15Hard Steel. One of the PC's opponents turns serious, pulling a knife.
16The biggest, meanest looking warrior in the tavern (Fighter 3+) cracks the head of his
current foe before pointing at the PC and nodding enthusiastically.
17Bitey. An old woman with crazy eyes suddenly bites at the PC from under a nearby table, causing 1d4 damage and tripping them (Dex check resists).
18Bar Slide! The PC is grabbed by three brawlers and thrown across the bar, knocking off mugs and plates (1d6 damage and lose 1 Dex, Luck (Con) save resists).
19Window exit! The PC is hurled out the nearest window into the street (Str contest vs Str 15 resists). 50% chance of being knocked out for 1d6 rounds.
20Surprise Refreshment. In the rafters, a mischievous child pours a pitcher of ale on the PC, along with a cheeky grin. The PC restores 1d6 hp (regains consciousness if at zero hp, or if otherwise knocked out/incapacitated).