Green Slime¶
No. Appearing: 2d6
Armour Class: 10
Hit Dice: 2
Attacks: Pseudopod or Fling Slime 1d6 + special
Nat 19: the target is struck in the head by green slime and must make a Luck (Con) save or die (with advantage if wearing a helm).
Attributes: S:13 D:13 C:13 I:2 P:12 W:16 Ch:1
Luck: 5
Move: Immobile
Green slime is an immobile, predatory amoeba. It attacks by dropping onto moving targets from above or flinging blobs of goop up to 30 ft. Green slime detects living creatures by sensing heat within 120 ft. Any metal or organic substance green slime touches transforms into green slime within 1 round (a Luck (Con) save resists). If a limb or object becomes slime, it attaches to the host and spreads each round, transforming more of the victim.
For example, green slime might first transform a hand, then an arm, then the torso which would kill a human. Green slime dropping from above has a 50% chance of landing on the victim's helmet, head or shoulders, as opposed to a limb. Green slime is destroyed by sunlight, fire or extreme cold, rendering it an inert tar like substance. Cure Malady also destroys it.