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Wall of Ice

4th Level
Range: 120 ft
Duration: 1d6 x 10 minutes

The caster conjures a wall of ice, three feet thick and opaque, up to 60 ft long and 20 ft high, or a half dome of up to 15 ft radius. If the wall is conjured so that it touches a creature, it must make a Luck (Dex) save or be trapped in the wall until it spends an action to make an opposed Str check (vs Str 18) to break free. A creature may spend an action to break through the wall by making a Str check. Each successful check makes a crawl way sized hole, up to 1 ft deep (or 2 ft deep with a great success).