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Aberrant Terror, Maelheim

No. Appearing: 1
Armour Class: 13
Hit Dice: 5
Attacks: Tentacle (special) and Bite 2d4
Nat 19: special
Attributes: S:18 D:12 C:16 I:4 P:15 W:15 Ch:3
Luck: 8
Move: 30 ft flying

Maelheim manifest as 8 ft, floating, fleshy sacks of tentacles with a single bulging eye, enormous fanged maw, and a prehensile, three pronged tongue. On a natural 19, the terror plants its tongue on the target, draining 1 point of Con, and forcing a Will check to resist a minor madness. Their tentacle attack drains 1 level until the adventure ends (Luck (Will) save resists).

Maelheim are hunger incarnate, manifesting to gorge for a few hours before unravelling, dragged back through the Veil to their alien spawning ground. They have only animal intelligence, but instinctively discern between friend and foe, and will generally do their best to resist eating any allied cultists.