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Halflings

Halflings are 3 ft tall, nimble and light footed, sometimes mistaken for human children at a distance. They have a natural gift for hiding, dodging, and moving silently, and are seemingly blessed with good fortune.

Halflings gain advantage when making stealth related checks, and increase their starting Luck and AC by 1 point. PC allies within sight or hearing also increase their Luck by 1 point (not cumulative if multiple halflings).

A halfling's small stature imposes disadvantage on strength related checks (excluding melee attack and damage rolls), and prohibits them from wielding large weapons such as greatswords, polearms and longbows. They require two hands to use longswords or similar moderately sized weapons (they do not gain the usual +1 damage bonus for doing so, if applicable). Smaller arms such as shortwords and shortbows may be used as normal.

Halflings are highly curious, and overly fond of comforts such as rich foods, alcohol, pipeweed and sleep. Their lifestyle costs are doubled (p.57). The GM might require a Will check to resist their prying nature, or to avoid opportunities for indulgence.