Kobold¶
No. Appearing: 5d4
Armour Class: 10
Hit Dice: 1d4 hp
Attacks: Dagger 1d4 or Bow 1d6
Nat 19: as weapon
Attributes: S:7 D:14 C:9 I:13 P:14 W:8 Ch:8
Luck: 3
Move: 30 ft
Kobolds are clever, diminutive, reptilian humanoids, sometimes found in league with serpentmen, wyverns or dragons. They are devious, cruel, and prefer to rely on traps and guerrilla warfare rather than engage in direct conflict. Many use slings or short bows, and they fight with short swords or spiked clubs in melee. All kobolds have the Rogue Skirmish ability.
Rare records suggest ancient kobolds experimented with strange magics invoking powers of steam, magnetism, and canned lightning (translated as the Rites Mechanis). A Rites Occultist has 3 HD, Int 16, and wields artificer like “magical” items such as the Piston Hammer, Fume Flask and Ironward.