Fighting Styles¶
Rules for common fighting styles are provided below for GMs and players that wish to use them.
Single Weapon Fighting¶
Switching between using a one handed weapon with the other hand empty, and using a ranged or thrown weapon, or vice versa, does not require an action (max once per turn). This allows a single weapon user to be more flexible in combat, for example by quickly switching back and forth between a bow and longsword. Fighting with one hand empty also allows you to use your action to cast spells, grab a foe, etc, without first having to spend an action to sheathe or stow another item. On the downside, keeping one hand free means giving up a two handed weapon, shield, or second weapon or item.
Two Weapon Fighting¶
Using two weapons, one in each hand, grants an extra attack each turn. The extra attack is made at disadvantage. A shield may be used as a second weapon, causing 1d3 + Str modifier damage, but the character loses all shield benefits until the start of her next turn.
Unarmed Combat¶
Brawling with fists, feet, head butts, etc generally causes 1d2 damage (plus Str mod). Attempting to knock out an opponent with an unarmed attack does not suffer any penalty to hit (see p.78).
Two Handed Style¶
Some particularly large and high damage weapons require two hands to use. Wielding certain one handed weapons in two hands grants +1 damage (see the Melee Weapons table).
Mounted¶
A warrior riding a mount trained for battle may make attacks part way through their movement (in a single direction) and gains the Rogue Skirmish ability. Their mount may also be able to make attacks at the GM's discretion.
A warrior in a red cape and helmet, holding a spear and a shield, riding a large green snake. The warrior is wearing a red cape and a helmet with a red plume. He is holding a spear in his right hand and a round shield in his left hand. He is riding a large green snake that is coiled around him.