Xornling¶
No. Appearing: 2d4
Armour Class: 15
Hit Dice: 1d4 hp
Attacks: Bite 1d2 + special
Nat 19: the xornling bites a chunk out of the target's weapon, reducing the damage die by one category (eg 1d8 becomes 1d6) until repaired.
Attributes: S:6 D:17 C:9 I:4 P:13 W:12 Ch:9
Luck: 3
Move: 20 ft and may climb walls, ceilings, etc
Xornlings are diminutive 4 inch subterranean monstrosities that sustain themselves on rocks, minerals, gems and metals. They resemble alien-esque spiders with six legs, a hard, noduled carapace, and darting eyes scattered across their body. A grinding maw is located beneath their oval midsection. Xornlings "hear" gems and metals within 120 ft, have animal like intelligence, and often develop a taste for jewellery and coins. A xornling left to its own devices will eat 1d10 coins, gemstones, or a chunk of a metal every few hours. Xornlings are natural chameleons and gain advantage when hiding. The bite of a xornling causes minimal damage, but requires a Luck (Con) save or causes 1 Str loss. An adventurer reduced to zero Str is turned to stone.