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Golem, Flesh

No. Appearing: 1
Armour Class: 14
Hit Dice: 7+3
Attacks: 2 x Fists 2d6
Nat 19: the target is knocked prone, and the golem gains a free attack (Luck (Will) save resists).
Attributes: S:18 D:10 C:18 I:- P:10 W:- Ch:-
Luck: 9
Move: 30 ft

Flesh Golems are 7 ft humanoid automatons bound together using the parts of different dead creatures, most often humans. Flesh golems have 50% Magic Resistance, except against lightning which energizes it, granting the benefits of Hunger For Blood, and cold damage which mimics Slow. A flesh golem enters an uncontrolled rage when Staggered, gaining Off Turn Attacks, but automatically losing 1d6 hit points each round until its exertions tear itself apart.