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Elemental, Air

No. Appearing: 1
Armour Class: 16
Hit Dice: 5, 10, or 15
Attacks: Batter 2d4, 2d8 or 3d8
Nat 19: the target is knocked backwards 1d6 x 5 ft.
Attributes: S:17/18/19 D:23 C:10 I:3 P:14 W:16 Ch:3
Luck: 8, 10, or 15
Move: 240 ft flying

Air Elementals batter their opponents with powerful winds or small objects or hurl them into nearby terrain. Even the smallest air elemental can lift a humanoid and carry them at half flying speed. 15 HD elementals may spend an action to suck the air from a 30 ft diameter room, forcing breathing creatures to make a Luck (Con) save or fall unconscious for 1d4 rounds (or suffocate, if the power is maintained)