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Human (Sorcerer)

No. Appearing: 1
Armour Class: 12
Hit Dice: 5
Attacks: Sword 1d8
Nat 19: as weapon
Attributes: S:9 D:14 C:10 I:15 P:14 W:15 Ch:10
Luck: 8
Move: 30 ft

Sorcerers, wizards, druids, evil priests... whatever label is applied, all spell casters rely on the unpredictable forces of magic for power. This example sorcerer may choose from the following spells five times per combat (5th level): Shield, Sleep, Charm Person, Cure Light Wounds, Hold Person, Invisibility, Speak with Dead, Fly, Lightning Bolt and Dispel Magic. The sorcerer has advantage when resisting adverse mind effects such as sleep, charm, fear and madness.