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Human (Militia)

No. Appearing: 3d6
Armour Class: 10
Hit Dice: 1d6 hp
Attacks: Club 1d6 or Spear 1d6+1
Nat 19: as weapon
Attributes: S:10 D:10 C:10 I:10 P:10 W:10 Ch:10
Luck: 4
Move: 30 ft

Militia are generally poorly equipped, badly organised, and prone to retreat. Sufficient numbers of militia may be treated as a mob.