Merrow¶
No. Appearing: 2d4
Armour Class: 12
Hit Dice: 5
Attacks: Trident 2d8
Nat 19: If appropriate, a giant shark comes to the Merrow's aid.
Attributes: S:16 D:16 C:12 I:8 P:10 W:13 Ch:10
Luck: 8
Move: 30 ft or 40 ft swimming
Merrow are 7 ft aquatic humanoids with four arms and a shark, squid or piranha like head. They spend most of their time in oceans, rivers or lakes, but are quasi amphibious and can survive on land or ships for a few hours if necessary. Merrow are strict carnivores of low intellect, highly attracted to shiny things which they horde in their underwater lairs.
They communicate via clicks, whistles and repetitive tones reminiscent of whale songs. Merrows will swarm a staggered target, entering a shark like feeding frenzy. A frenzied merrow never makes morale checks and will attack the staggered target until one or the other is dead. The body of a PC reduced to zero hit points must be recovered from a merrow within one round or it is irretrievably lost.