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Stirge

No. Appearing: 3d10
Armour Class: 12
Hit Dice: 1d4 hp
Attacks: Sting 1d3 + blood drain
Nat 19: the Stirge infects the target with a blood borne disease, causing 1d4 Str loss over 1d6 hours (Luck (Con) save resists).
Luck: 3
Attributes: S:4 D:16 C:6 I:2 P:10 W:5 Ch:4
Move: 60 ft when flying

Stirges resemble grotesque, 1 ft hummingbirds with four hook like appendages. Stirges have a needle proboscis they stab into their prey to drain blood. After landing a hit, the Stirge latches on with its hooks, automatically causing 1d4 damage at the start of their next turn. Attacking an attached Stirge is awkward if you wish to avoid injuring the host, imposing a -2 penalty to hit. Alternatively, allies may swing away with abandon, but with a 25% chance of accidentally injuring both the Stirge and the host. An attached Stirge will drain an unconscious adventurer to death in 1d6 rounds if left unchecked.