Centaur¶
No. Appearing: 2d4
Armour Class: 12
Hit Dice: 2
Attacks: Kick 1d6 and Spear/Bow 1d6+1
Nat 19: the target suffers an extra 1d6 damage and is knocked prone by a ferocious kick.
Attributes: S:18 D:14 C:15 I:8 P:13 W:13 Ch:10
Luck: 5
Move: 60 ft
These half man, half horse hybrids are xenophobic and highly hostile to strangers encroaching on their territory (typically deepforests, low hills or expansive plains). Corrupted centaur tribes are a terror to behold, fast and deadly raiders that descend on remote homesteads and outposts to snatch away victims for eating or worse. A charging centaur causes double damage.