Elemental, Water¶
No. Appearing: 1
Armour Class: 17
Hit Dice: 5, 10, or 15
Attacks: Batter 2d6, 2d10 or 3d6 + special
Nat 19: All creatures in a 5 ft radius are knocked prone.
Attributes: S:18/19/20 D:14 C:20 I:3 P:13 W:16 Ch:3
Luck: 8, 10, or 15
Move: 240 ft swimming or 30 ft on land.
Water Elementals batter and drown their opponents with their wave like form, trapping enemies inside them. On a hit, the target must make a Luck (Str) save or be engulfed,automatically suffering Batter damage each round on the elemental's turn, and begins drowning. A trapped creature cannot make effective attacks but may spend their action to make an opposed Str check to break free. A 5, 10 and 15 HD elemental may simultaneously trap up to two, four and eight creatures respectively.