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Human (Mob)

No. Appearing: 1
Armour Class: 10
Hit Dice: 4
Attacks: Flaming torch, pitchforks, etc 1d6
Nat 19: an opposed Str check vs Str 14 is required to avoid being pinned down (helpless next turn).
Attributes: S:15 D:6 C:10 I:7 P:10 W:10 Ch:7
Luck: 5
Move: 30 ft

Mobs generally consist of scores of angry armed commoners. Apply the Swarm rules (p.183). A rousing speech or display of overwhelming force might disperse or delay a mob (GM's call).