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Aberrant Terror, Eye

No. Appearing: 1
Armour Class: 17
Hit Dice: 12
Attacks: Bite 3d6, plus 1d6 eye stalks.
Nat 19: The aberration makes a free Bite attack against a single melee target. If it hits, the target loses a limb (Luck (Dex) save resists).
Attributes: S:14 D:12 C:14 I:18 P:19 W:16 Ch:1
Luck: 12
Move: 30 ft

Each turn an eye terror makes one Bite attack and uses 1d6 eye stalks to project magical beams of energy that mimic spells. Roll 1d8: (1) Disintegrate, (2) Magic Missile, (3) Flesh to Stone, (4) Frighten (5) Sleep, (6) Charm Person, (7) Hold Monster, (8) Blindness). Additionally, at no action cost, an eye terror's central eye may use Dispel Magic in a 60 ft cone with a 30 ft base once per round.