Web¶
2nd Level
Range: 120 ft
Duration: 1d6 x 10 minutes
Fibrous, sticky webbing fills a 15 ft radius as long as there are at least two points for the strands to anchor onto (including the ground, trees, walls, ceiling). Any creature entering the area, or in the area when the spell is cast, must make an opposed Str check (vs Str 16) to avoid becoming stuck. A stuck creature cannot move out until it uses an action to make a successful opposed Str check to break free.
An unstuck creature may cut through 10 ft of strands each round, or burn all of them with a single action (anyone caught in the webbing suffers 1d6 firedamage). 10 feet of strands blocks vision and absorbs most normal missiles.