Detect Magic¶
1st Level
Range: Self
Duration: 2d6 hours
The caster may spend an action to pinpoint and identify magic within a 30 ft radius, including magical items, trapped runes and personal charms. The broad nature of any magic is revealed, for example, a lightning trap might radiate as elemental magic, while an urn of healing water would radiate as healing. Illusions are not detected, part of their magic includes fooling basic detection spells of this kind. Detect Magic is blocked by a thin sheet of lead, or stone, earth or wood more than 1 ft thick.