Gargoyle¶
No. Appearing: Often 1, a matching pair, or otherwise 2d8
Armour Class: 15
Hit Dice: 3+3
Attacks: 2 x Claws 1d3+1, Bite 1d4+1 and Gore 1d4+1
Nat 19: the target's weapon shatters against the Gargoyle's hide (Luck save resists).
Attributes: S:16 D:14 C:20 I:10 P:14 W:13 Ch:3
Luck: 6
Move: 30 ft or 60 ft when flying
Gargoyles are supernatural, winged beings, stony skinned with vacant eyes, resembling the rooftop statues of medieval cathedrals. A gargoyle can masquerade as a statue for years, patiently waiting for a passing victim, sustained by forbidden magic. They are inherently evil and malevolent creatures, existing primarily as conjured guardians and are immune to age and poison. A natural 1-2 attack roll against a Gargoyle requires the attacker to make a Luck save or their weapon shatters against the monster's rock hard hide.---