NA¶
2nd Level
Range: Touch
Duration: 2d6 rounds.
The caster touches a weapon no larger than a polearm, instilling it with temporary magic. The weapon counts as magical for the duration, and grants a random effect as long as it is wielded (roll 1d6).
| 1d6 | EFFECT |
|---|---|
| 1 | Elemental: Wreathed in flame, ice, acid, etc. Increase damage die by one size category. |
| 2 | Lucky: Increase critical range by 1. |
| 3 | Swift: Gain advantage on Initiative checks. |
| 4 | Vampiric: Wielder restores 1d4 hp on each hit. |
| 5 | Strength: gain 1d4 Str (max 19). |
| 6 | Souleater: Auto trigger a DDM effect if a target is killed. |