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NA

2nd Level
Range: Touch
Duration: 2d6 rounds.

The caster touches a weapon no larger than a polearm, instilling it with temporary magic. The weapon counts as magical for the duration, and grants a random effect as long as it is wielded (roll 1d6).

1d6EFFECT
1Elemental: Wreathed in flame, ice, acid, etc. Increase damage die by one size category.
2Lucky: Increase critical range by 1.
3Swift: Gain advantage on Initiative checks.
4Vampiric: Wielder restores 1d4 hp on each hit.
5Strength: gain 1d4 Str (max 19).
6Souleater: Auto trigger a DDM effect if a target is killed.