Ghoul¶
No. Appearing: 2d12
Armour Class: 13
Hit Dice: 3
Attacks: Claw 1d6+1 and Bite 1d4
Nat 19: the target is subject to the equivalent of Slow for 1d6 rounds (Luck (Con) save resists).
Attributes: S:16 D:13 C:12 I:10 P:13 W:14 Ch:8
Luck: 6
Move: 40 ft
Ghoul are intelligent, fast paced pack-hunters that sustain their unnatural existence on a diet of corpses. They are Undead with all the usual benefits. A ghoul's touch carries powerful necromantic energy, requiring a Luck (Con) save or the victim is paralysed for 1d6 x 10 minutes. Ghouls will sometimes make an opportunistic retreat with a paralysed adventurer in tow, scampering back to their hidden lair before engaging in a feeding frenzy.