Scorpion, Giant¶
No. Appearing: 1-6
Armour Class: 15
Hit Dice: 6
Attacks: 2 x Claws 1d8 and Stinger 1d4 + poison
Nat 19: the target is caught in the scorpion's pincer, automatically suffering one Claw hit on the monster's turn. A Str contest is required to break free.
Attributes: S:19 D:13 C:15 I:1 P:10 W:14 Ch:3
Luck: 8
Special: Poison
Move: 40 ft
The giant scorpion is a 10 ft monstrosity with a plate like carapace and oversized claws. Its stinger carries a deadly poison; the target must make a Luck (Con) save or lose 1 Con each hour until death at zero Con. Tending by an apothecary might slow the effect to 1 Con loss per 2d6 hours (or neutralize it with a great success). A dose of anti-toxin will neutralize the poison, preventing further Con loss. 10 ft reach.