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Earthquake

6th Level
Range: 240 ft
Duration: Instant

An 80 ft radius area suffers a ferocious and unnatural earthquake. The quake topples structures, causes rock slides, and opens gaping fissures in the earth. Any humanoid caught in the area must make a Luck (Dex) save or become hopelessly buried in rubble (50% chance, taking 1d4 hours to dig out), or fatally crushed by falling material or grinding fissures (50% chance). The earthquake's tremors do not extend in any way beyond the spell's area of effect.