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Creeping Doom

5th Level
Range: 5 ft
Duration: 1d6 x 10 minutes

The caster conjures a dense 10 foot diameter cloud of supernatural biting, stinging and flying insects. The Doom moves up to 10 ft each round as the caster directs and causes 50 damage in the first 10 feet of travel, 40 damage in the second 10 ft, 30 damage in the third 10 ft, and so on until the Doom disperses. Each target caught in the area also suffers a minor madness. A Luck save halves the damage and negates any madness effect.