Razkart (Noble)¶
No. Appearing: 1d4
Armour Class: 18
Hit Dice: 9+4
Attacks: Bite 1d6 + poison, or weapon
Nat 19: the razkart unleashes a potent charm effect; the target makes a Luck (Will) save or is subject to the equivalent of a Confusion spell.
Attributes: S:12 D:19 C:14 I:18 P:16 W:18 Ch:14
Luck: 10
Move: 30 ft
Razkart are the noble caste of the serpentmen, ruling over their civilization with great cunning and ruthlessness. They seek to restore the serpentfolk to greatness, or in the alternative, to hasten humankind towards final destruction. The razkart often masquerade as humans, seeking positions of power with access to networks of spies and informants. Razkart take great pleasure in manipulating foolish warmbloods as their plans unfold. Razkart may spend an action to shapeshift between human, noble and hybrid form. Some are powerful sorcerers, able to cast spells like a 1d6+6 level magic user.