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Ochre Jelly

No. Appearing: 1d3
Armour Class: 11
Hit Dice: 8
Attacks: Pseudopod 2d8
Nat 19: the ochre jelly splits in two.
Attributes: S:18 D:10 C:16 I:2 P:13 W:16 Ch:1
Luck: 9
Move: 30 ft and may climb walls, ceilings, etc

Ochre Jellies are mindless, amorphous oozes that seek to dissolve opponents with acidic pseudopods. They absorb any PC reduced to zero hit points in one round, making body recovery impossible. Jellies are immune to fire, and are split in two by cold damage (halve hit points).