Skip to content

Party Bonds

For quick and easy party cohesion, it is recommended that each player generate one or more bonds with their fellow adventurers. Roll twice on the table below and choose the most appropriate and/or fun connection.

The examples provided are for inspiration, and should be modified to suit your campaign. They are primarily in the vein of prior professions, or significant past events, but could easily be rejigged as ongoing concerns.

1d20BOND WITH PARTY MEMBER
1Pirates or sailors on the notorious galley Green Devil, under the command of Captain Scasali.
2Lone survivors of the Blackbrand Mercenary Company, destroyed in a recent engagement with bitter rivals, the Shenzu Raiders.
3Students under the tutelage of the very famous (and highly respected, or feared) Master Macau.
4Bounty Hunters that worked together to take down Madame Iossa and her sidekick, the infamous Ufreg the Hammer.
5Guards or Militia patrolling the merchant quarter of Neferai City, when the violent Silk Riots erupted.
6Devotees of a similar philosophy, religion or other teachings, under the direction of Mistress Aria.
7Partners in Ficklebender's Delicate Draperies, a failed (or otherwise disappointing) rare clothing and textiles business. Smuggling unrelated contraband may or may not have been part of the business model.
8Bodyguards to Lady Horruck, Duchess of the Vander Lowlands, and day to day director of Horruck's Arms & Armour.
9Inquisitors that investigated and expunged the dark Witches of Whitefern.
10Indentured gladiators of the dreaded Ogorien Fighting Pits.
11Conmen, muscle or other agents working closely with Arbus Twolicks, the best thief in all of Sump Town (even if he does say so himself).
12Siblings or cousins (adopted or otherwise). Possibly with an evil, bankrupt, sick, missing or filthy rich parent or other close relative.
13Drinking buddies from way back, frequenting the dubious Five Rats Tavern, and well known by Mr Boddic, the proprietor and former soldier of fortune.
14Chain gang prisoners who built the Northern Highway between Thussleton and Port Redbank.
15Caravan guards on the months long expedition out from Westbrook, through the Suuvea Jungle, finally arriving in remote Innoqueb City.
16Explorers, herbalists or surveyors of the northern reaches of the sprawling Sunhorn Mountains.
17Defenders (or captive residents) in the Siege of Ironhall.
18Indebted to the same crime boss, Guildmaster Marakett.
19Monster hunters who dispatched the much maligned Ogre twins, Sorg & Grunkor.
20Soldiers at the infamous Battle of Lowcrag.