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Cyclops

No. Appearing: 3d6 (raiding party)
Armour Class: 12
Hit Dice: 7+2
Attacks: Oversized Club 2d8+1
Nat 19: special
Attributes: S:19 D:12 C:16 I:6 P:8 W:10 Ch:9
Luck: 9
Move: 40 ft

Primordial Cyclopes were known by another name, beautiful giants that ruled their kingdom with prophecy and wisdom. Civil war led to dark pacts with eldritch forces however, and the race fell into ruin, slowly degenerating into the monsters of today. Cyclopes are one-eyed, 10 ft giant kin with bald heads. They have flat faces allowing their central eye good peripheral vision, but lack depth perception and have disadvantage on ranged attacks. Cyclopes are not unintelligent, but are primitive, nomadic tribesmen, more preoccupied with finding their next meal than any learning. They are callous, fearsome beings with a taste for flesh, be it human or herd.

Cyclopes Cause Injuries on a natural 19-20 attack roll and have a 10 ft reach. They retain vestiges of augural ability and gain a free attack on a natural 19 or 20 attack roll. Some records refer to a larger 17 ft Cyclops, shaggy and more bestial, with a single horn protruding from its forehead. These monstrosities have 14 HD and Cause Injuries on 18+ attack rolls.