Skeleton¶
No. Appearing: 3d10
Armour Class: 11
Hit Dice: 1
Attacks: Spear 1d6+1
Nat 19: if appropriate, other nearby bones (or a defeated skeleton) animate to aid this one.
Attributes: S:13 D:13 C:10 I:- P:13 (special) W:- Ch:-
Luck: 4
Move: 30 ft
Skeletons are magically animated bones that unerringly follow the last orders of their master, even if their master has since passed. They have no personalities as such and are more automaton than creature. They are Undead with the usual benefits and are also impervious to piercing damage from arrows, javelins, and so on. Skeletons makes excellent guardians, automatically sensing any living creature within 60 ft and have no need for food, sleep or shelter. The magic that sustains a skeleton can last centuries, if not millennia.