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Wraith

No. Appearing: 1d6
Armour Class: 14
Hit Dice: 6
Attacks: Ghostly Sword 1d8 + special
Nat 19: the target's weapon or armour (50%) turn insubstantial (Luck save resists).
Attributes: S:- D:17 C:- I:10 P:13 W:12 Ch:7
Luck: 8
Move: 30 ft

Wraiths are most commonly encountered as thralls to their spectre master. A wraith may shift between Incorporeal and physical form, but physical manifestation causes them great pain and they do so only for short periods. Wraiths often appear armed with ghostly weapons, which in addition to causing normal damage, require a Luck (Will) save to avoid losing 1d4 Will. An adventurer reduced to zero Will dies instantly with a pitiable shriek.