Elemental, Fire¶
No. Appearing: 1
Armour Class: 16
Hit Dice: 5, 10, or 15
Attacks: Claw 2d6, 2d8 or 3d8
Nat 19: the target's clothes catch fire, causing 1d6 hp damage each round until extinguished.
Attributes: S:17/18/19 D:20 C:13 I:3 P:10 W:16 Ch:3
Luck: 8, 10, or 15
Move: 120 ft flying
Fire Elementals rake their opponents with searing claws or blast them with 60 ft cones of flame 20 ft wide at the base causing 5d6, 10d6 or 15d6 damage (Luck (Dex) save for half). The Fire Blast attack has a 30% chance of recharging at the start of the elemental's turn. Creatures within 5 ft of a fire elemental have a 50% chance of suffering 1d6 fire damage on its turn. Fire elementals shed light according to their size, and cause flammable materials to ignite.