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Demon, Balor

No. Appearing: 1
Armour Class: 21
Hit Dice: 20+4
Attacks: Sword 3d12+1 and Whip (special).
Nat 19: special
Attributes: S:22 D:14 C:20 I:16 P:20 W:18 Ch:16
Luck: 16
Move: 50 ft and can fly

Balors resemble 20 ft, infernal minotaurs with vast dragon wings, wreathed in smoke and flame, armed with a wicked blade and white hot lash. Balors are among the most powerful and cunning of all demon kind, second only to the Demon Princes themselves. Balors are often Boss Monsters. They have 75% magic resistance.

In combat, a balor's whip reaches up to 30 ft. On a successful lash the victim is pulled beside the demon, burned for 3d6 damage each turn, and unable to move away without spending an action to make a Str or Dex check to escape. A Balor may make a sword or whip attack as an Off Turn Attack. Balors Cause Injuries on any 18+ attack roll and have a 10 ft reach. Once per week, after a 1d4 hour ritual, a balor may summon and command 2d10 lesser demons (usually a mix of imps and lemures). Ancient records suggest some balors are capable of spell casting.