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Goblin

No. Appearing: 4d6
Armour Class: 11
Hit Dice: 1d4 hp
Attacks: Dagger 1d4
Nat 19: as weapon

Goblins are 4 ft, spindly humanoids with prickly skin, pointed ears and sharp teeth. They inhabit dark woods and underground caverns. Goblins see as well in darkness as torch light, making them excellent ambushers by nightfall, but find sunlight painful to the eyes and avoid daytime activity. Goblins suffer a 33% miss chance when fighting in sunlight. Hobgoblins are rarer, larger and more intelligent goblins, with 3 HD. Most hobgoblins cast a handful of 1st and 2nd level spells, or have full magic user levels.